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Section one will cover the basics of scalp trading. The second section will dive into specific trading examples. Lastly, section three will cover more advanced scalp trading techniques that will help increase your odds of success. Scalp trading is one of the most challenging styles of trading to master. It requires unbelievable discipline and trading focus. Scalp trading has been around for many years but has lost some of its allure in recent times. Traders are attracted to scalp trading for the following reasons:.

This spread allowed scalp traders to buy a stock at the bid and immediately sell at the ask. Hence the teenie presented clear entry and exit levels for scalp traders. The scalp trading game took a turn for the worst when the market converted to the decimal system. The decimal system closed the "teenie" often times to within 1 penny for high volume stocks. This overnight shifted the strategy for scalp traders. A scalp trader now had to rely more on their instincts, level II , and the time and sales window.

A scalp trader can look to make money in a variety of ways. One method is to have a set profit target amount per trade. This profit target should be relative to the price of the security and can range between. This method requires an enormous amount of concentration and flawless order execution. Lastly, some scalp traders will follow the news and trade upcoming or current events that can cause increased volatility in a stock. This is due to the fact that losing and winning trades are generally equal in size. The necessity of being right is the primary factor scalp trading is such a challenging method of making money in the market.

One of the most attractive ways to scalp the market is by using an oscillator as the indicator leads the price action. Yes, it sounds pretty simple; however, it is probably one of the hardest trading methodologies to nail down.

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Since oscillators are leading indicators, they provide many false signals. The slow stochastic consists of a lower and an upper level.


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The lower level is the oversold area and the upper level is the overbought area. When the two lines of the indicator cross upwards from the lower area, a long signal is triggered. When the two lines of the indicator cross downwards from the upper area, a short signal is generated. This is the 5-minute chart of Netflix from Nov 23, At the bottom of the chart, we see the stochastic oscillator. The circles on the indicator represent the trade signals.

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In this case, we have 4 profitable signals and 6 false signals. The bottom line is the stochastic oscillator is not meant to be a standalone indicator.

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You need some other form of validation to strengthen the signal before taking a trading opportunity. We will enter the market only when the stochastic generates a proper overbought or oversold signal that is confirmed by the Bollinger bands. In order to receive a confirmation from the Bollinger band indicator, we need the price to cross the red moving average in the middle of the indicator. We will stay with each trade until the price touches the opposite Bollinger band level. Above is the same 5-minute chart of Netflix. This time, we have included the Bollinger bands on the chart.

We start with the first signal which is a long trade. Notice that the stochastic generates a bullish signal. However, the price does not break the period moving average on the Bollinger band. Therefore, the signal is false. The second signal is also bullish on the stochastic and we stay long until the price touches the upper Bollinger band.

At the end of this bullish move, we receive a short signal from the stochastics after the price meets the upper level of the Bollinger bands for our third signal. A price decrease occurs and the moving average of the Bollinger bands is broken to the downside. We have a short signal confirmation and we open a trade. The stochastic generates a bullish signal and the moving is broken to the upside, therefore we enter a long trade. We hold the trade until the price touches the upper Bollinger band level. As you can see on the chart, after this winning trade, there are 5 false signals in a row.

Talk about a money pit! The good thing for us is that the price never breaks the middle moving average of the Bollinger band, so we ignore all of the false signals from the stochastic oscillator. After the 5 false signals, the stochastic provides another sell sign, but this time the price of Netflix breaks the middle moving average of the Bollinger band. Be sure to drag the new script into the scripts folder in the Project panel , which you created under Assets.

Try out the game by clicking the play button at the top, center of the screen. You should be able to move the player around with the arrow keys and the camera should follow your movement. Tag all your items as items. Make sure you match the spelling and capitalization exactly. Open the player movement script from the Inspector panel with the Player game object selected, and modify the script to allow the player to collect, and keep track of, the items it has collected. Make two declarations: one is a variable that keeps track of your score, and the other is a GUI text that will display your score on the scene view.

Write a new function for what happens when the Player collides with the Items. This should be its own section, just like the void Start and void Update sections. This prevents your items from falling through the floor, essentially by turning off gravity. These hard-to-see panels will launch the player into the air, and possibly over the edge of the arena, in which case it will be game over.

Making hazards is a similar process to making items.

Change its color so you can see it by selecting Mesh Renderer in the Inspector, with the hazard selected, and changing its material. Click the drop-down by Materials, and use the little gray circle to the right of the box to select a different material than the default gray one for the hazard. I had a white material pre-installed, so I used that.

Edit the Player script, under the OnTriggerEnter function, so that it accounts for the possibility that the object the player runs into is a hazard, and not an item. Tell the player to jump if it hits the hazard. Reply 7 weeks ago. Reply 2 years ago. Question 2 months ago. Error at line rigidbody. Please how do i fix this. I use Unity v. Reply 6 months ago. Question 1 year ago on Step 3. The development of games has undergone a significant change in recent years.

With the advancement of smartphones and other devices, other forms of play became popular and smaller games, different from those of "console", emerged. From this, a portion of the market spent a being occupied by so-called indie developers, or individual developers. With this new market, new tools for maids such as Unity 3D and Corona, or improved ones such as Unreal, to increase productivity, making developers focus does not really matter - gameplay, the way the game is played - , And need to spend less time with details of game physics, effects and animations, for example.

Whenever I make a new project, it says, "Bind failed, error: An attempt was made to access a socket in a way forbidden by it's access permissions.

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Help please! Great guide! Step It says select "Player Movement" script. Is this meant to be the "Player Controller" script? I was able to follow everything up until 11, and now I've got a ton of errors with my script, and then step Reply 3 years ago. The way you used to add GUIText has been changed with the new update. This worked for me with Unity 5.

The player falls down the cube and cant be seen after running the c script.


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I dont have any idea. Please help. By jschap1 Follow. More by the author:. About: I like to bake and build stuff. Add Teacher Note.

Click File — New Project Select the location for your project. Type the name for your project. In the screenshot, the new project is called " See the screenshot for how this should look before clicking the Create button. Save the scene as Scene or Main or something like that. Click File — Build Settings. Add current scene to build. The simplest way to create a stage in Unity is to add cubes. Scale the cube in the X direction to make it long and wall-like. Select the player in the Hierarchy. Declare the variable type float and name speed like so: public float speed; The semicolon tells the program that this is the end of the line of code.

Save the CSharp file, and switch back to Unity. Click the play button again to exit out of testing mode. For me, this was , , 0.

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I used 0, The result is something like an engravement, typically with special ink to draw further attention. Especially useful for letters, giving your words a heightened gravitas. Foil stamping. If you want something shiny and reflective like tin foil, you can apply foil stamping to images or even just parts of images. Spot UV coating. A lot of cards have a sleek varnish to create a sheen and smooth texture.

Spot UV coating is the same thing, except only applied to certain areas. That means you can apply a gloss on only your logo, specific graphics, or even a word or phrase. Use it when you want to accent certain areas over others, but be mindful of how it affects the overall composition when only a portion is shiny.

You can look for a local freelance designer or search on a platform like 99designs for a designer with the right style and experience. With all the elements in place and an accurate prediction of your final color choices and special finishes, you can reevaluate your design to make sure everything works. First, examine the visual flow: how does your eye move when looking at the card. What do you notice first? You also want to clear out as much clutter as you can.

Is all the information necessary? The fewer the remaining elements, the more impact each makes. Is the text legible? Do the colors clash? Are any elements too close to the edge? You want to use vector images in case you need to change the size, and PDFs are readable by practically every printer. These eight steps are all you need to create a fully functional business card, but if you want to go the extra mile, consider these more advanced tips:.

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Stand out with a clever idea. If your industry allows some whimsy, you can employ more experimental strategies for separating yourself. For example:. Avoid borders. Borders may seem like a smart aesthetic choice to frame the content of your card—and they are, in theory—but the prevalence of cutting mistakes means borders do more harm than good. With borders, tiny mistakes in cutting are exaggerated and bring down the whole design.

Save money on colors. You can cut out a chunk of the cost just by using only one or two colors. The more colors you add, the more the price goes up, and a smart designer will know how to make one or two colors look just as good. Some people are handed cards every day, so you need yours to both stand out and paint you in a favorable light. Spend ample time coming up with the perfect design and then find a skilled designer to turn your vision into a reality.

Designers, check out these contests so you can start building your career.


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